Keen Software House

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CEO Marek Rosa - My review of 2023

As each new year dawns, I take time to reflect on the accomplishments of the past year and set my sights on goals for the upcoming one. This year, for the first time, I'm excited t…

21. 2. 2024

CEO Marek Rosa - My review of 2023

Keen Software House

CEO Marek Rosa - My review of 2023

As each new year dawns, I take time to reflect on the accomplishments of the past year and set my sights on goals for the upcoming one. This year, for the first time, I'm excited to include my global predictions for 2024. For those interested in revisiting last year's review and plans (2022/23), you can find them here.

Now, let's dive into the review for this year. I hope you enjoy reading it!

Review of 2023

Major achievements from last year:

Keen Software House

We continued to prioritize player choice by releasing Space Engineers updates and new content simultaneously across all platforms (PC + Xbox and newly also PlayStation). This allowed our community to fully enjoy the game on the platform of their preference while also fostering a unified and engaged player base.

We continued developing VRAGE3 - the next generation of our in-house game engine.

For this reason, we grew our team significantly, and we are still hiring worldwide (programmers, artists, and other roles)

We released four major updates in 2023:

Space Engineers on PlayStation

We have released Space Engineers on PlayStation 4 and 5, so more players can unleash their creativity and need to create.

We are extremely excited about the response so far as PlayStation players got a chance to become Space Engineers. With full crossplay, Xbox, PC, and now PlayStation players can team up and explore Space Engineers on their platform of choice!

Automatons Update

This update not only reshaped automation, but served as a basis for continued exploration of the “NPC” concept.

Automatons DLC is our highest-selling DLC.

Warfare Evolution & Decorative Pack #3

Our first update that was released simultaneously on 3 different platforms. Among the highlights of this free update was the experimental PvP Scenario: Space Standoff, setting the stage for epic confrontations that will test your strategic prowess and combat skills.

10 Years of Space Engineers

Ten years ago, we began this incredible journey through the stars, laying the foundation for everything that has come to pass. 10 years, 5 million copies, hundreds of updates, and a half million workshop mods and creations later, Space Engineers is still thriving! Some people consider it to be a “forever game” and I agree. 

To every Space Engineer out in the vastness of space, those of you that have been with us from the beginning, to those that became a Space Engineers only now, thank you for being a part of this journey. Your creativity and passion for Space Engineers inspires us to our very best.

In celebration of this incredible moment, we have made a surprise update to commemorate 10 years of engineering, planning, grinding, welding, battles, and exploration, and Space Engineers 10-year anniversary party which we held in our HQ, in Oranzerie.

Space Engineers + Hardspace: Shipbreaker Bundle

We had amazing Hardspace: Shipbreaker Shipbuilding Competition in 2023 - you can still purchase Space Engineers + Hardspace: Shipbreaker Bundle and get two games that make the space worker fantasy a fascinating reality to play!

Microsoft Store

In early January 2024, we fully introduced Space Engineers to Microsoft Store. If you already own Space Engineers on Xbox, you received the Microsoft Store version automatically, at no extra cost. It’s our way of saying thank you for being part of the Space Engineers journey. 

We are dedicated to the continued development of Space Engineers on PC, Xbox and PlayStation.

VRAGE3

I believe in Space Engineers and I want it to be here in the decades to come; and for this, we need a strong basis, a game engine that is up to today’s standards, unique and revolutionary, and yet expandable in the future. 

For these reasons, two years ago, we started the development of VRAGE3. The engine team currently has more than 30 programmers in the render, engine, and tools departments.

You can read more in Jan Hlousek’s (Keen’s Tech Director) blog post and follow him for more VRAGE3 updates on his account.

Watch the following presentations from SE 10-year anniversary party: