The performance of the software is a key objective for Arturia, especially for graphic rendering. In this context, we want to optimize parts of our current OpenGL rendering pipeline. As part of the Software Graphics team composed of 5 people, you will work on the following missions:
• Analyze the current OpenGL rendering pipeline.
• Develop an architecture to batch-process rendered to texture components and use only one render to texture in case of multiple components.
• Performance Tests.
• Monitor new technology for GPU API like Vulkan and their application to our use case.
Computer Science Engineer or Master 2
Experience in C++, OpenGL
Versioning system (git), Xcode or Visual Studio
French, English
Internship 5 to 6 months
March - August 2025
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