Principal Game Designer/Creative Lead

Permanent contract
Quan Hoan Kiem
Salary: Not specified
No remote work
Experience: > 3 years
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Gameloft
Gameloft

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Questions and answers about the job

The position

Job description

  • Demonstrate adaptability in creating new game mechanics, improving franchises, and adapting systems to new platforms.
  •  Analyze player feedback, track KPIs, identify game flaws, and propose solutions.
  •  Assess and enhance the structure and balance of time-limited events; propose new templates.
  • Research global market trends and successful games.
  • Creating design documents that define the blueprint for the entire game, from the  gameplay, and the level design,… to the onboarding experience and the interface;
  • Integrate successful game features and develop efficient research/testing methods.
  • Design balanced game mechanics and rules.
  • Collaborate with the Game Manager, Product Manager, and GED on the product roadmap.
  • Ensure game features align with the game vision.
  •  Mentor and support other Game Designers; drive innovation and maintain high performance.
  • Assist in game design matters and participate in talent recruitment as needed.

Preferred experience

  • Fluent in English, both written and spoken.
  • 3+ years of proven experience in a Game Designer role with at least 2 shipped games (in any platform); and previous experience with a highly successful casual game title is a big plus.
  • Strong understanding of the market trend and target audience in gaming platforms.
  • LiveOps design.
  • Solid Game Designer, with proven expertise/knowledge of game mechanics, game balancing, UI/UX, successful game business models, monetization psychology and strategy, game reward systems, and retention strategy;
  • Data-Driven Decision Making, Game KPI Analysis.
  • Experience and interest in team-leadership and coaching.
  • Strong pitching and presentation skills;
  • And above all, motivation and a passion for video games!

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