Senior 3D Animator - F/H/NB

Job summary
Permanent contract
Salary: €36K to 44K
Starting date: August 11, 2024
Fully-remote
Experience: > 7 years
Skills & expertise
Generated content
Collaboration and teamwork
Blender

Novaquark
Novaquark

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Questions and answers about the job

The position

Job description

Context

  • Do you have extensive experience in creating high-quality 3D animations for AAA games, particularly using Unreal, Blender, and Metahuman?

  • Can you demonstrate your ability to deliver realistic and dynamic hand-keyed animations for both humanoid and creature characters?

  • Are you a proactive and effective communicator, capable of working collaboratively in a remote environment and mentoring other team members?

Why do we need a Senior 3D Animator

We’re developing three games (A to AAA) across multiple genres, ranging from racing to action/adventure. You’ll be focusing on our AAA action/adventure project. We are seeking a Senior 3D Animator to lead the creation and design of our character and creature animations. Your expertise in Unreal with cascadeur knowledge, Blender to integrate animations seamlessly into game projects, Mocap knowledge and Metahuman pipeline will be crucial in crafting realistic and immersive animations that enhance our game worlds. Your artistic vision will elevate our games, creating lifelike and dynamic animations that fully immerse players. Your designs will be foundational, combining artistry and technology to bring our ideas to life.

Your future team

You will join a project with more than 100 people (Gameplay Programmers, Designers, Artists, etc.) and you will work with around 4 to 5 people (Lead 3D Artist, Environment Artist…) organized in a feature team.

All artists are supervised by Jérémie (Artistic Director) and Chris (Lead Animator), your future manager.

Chris, Lead Animator, has been animating professionally for over 17 years. With a history of producing content in a wide variety of styles and workflows, he also has extensive experience in handling both emerging, and existing, IPs. A veteran of Hasbro, EA, Volition, and others, Chris aims to foster an environment of growth and exceptional performance.

Jérémie, Artistic Director, has over 15 years of experience in video games in Montreal, having been Associate Artistic Director and Senior Concept Artist on franchises like Dead by Daylight and Star Citizen. He specializes in defining a clear and effective artistic vision through artistic direction documents and is attentive to details to provide you with all the tools and resources necessary to achieve the production teams’ objectives.

Key information

  • Accepting permanent staff and freelance candidates

  • Availability: ASAP (if available earlier, do not hesitate to apply!)

  • Location: Paris or Montreal

  • Compensation and Benefits (France):

    💸 36k€ to 44k€ (+ depending on profile)

    🌍 Full remote possible

    🏖️ 25 paid holidays + 11 RTT (Syntech convention)

    🍴 Lunch vouchers via Swile

    🩺 Health insurance via Alan, 100% covered

    💵 Referral bonus of €600

  • Compensation and Benefits (Canada):

    💸 70k$CA to 90k$CA (+ depending on profile)

    🌍 Full remote possible

    🏖️ 20 paid holidays

    🩺 Premium health insurance

    💰 Opening of a retirement savings account after the probationary period

    💵 Referral bonus of 900$CA

  • Compensation and Benefits (Other country):

    We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.


Preferred experience

Your future impact

  • Senior Level Experience and Leadership: Leverage extensive experience in 3D animation to contribute individually and lead features, ensuring high-quality output and timely delivery.

  • AAA Quality and Proactive Communication: Deliver AAA quality work, meet deadlines confidently, and communicate effectively in a remote environment.

  • Collaborative Attitude and Teaching: Share and teach animation techniques, collaborating with the team to develop and improve workflows.

  • Expertise in Unreal and Related Tools: Utilize advanced skills in Unreal with cascadeur knowledge, Blender to integrate animations seamlessly into game projects, Mocap knowledge and Metahuman pipeline.

  • Proficiency in Hand-Keyed and Technical Animation: Demonstrate expertise in hand-keyed animation for realistic humanoid and creature characters, with technical animation skills enhancing the animation pipeline.

For players: Provides realistic and dynamic animations that enhance the overall immersion and enjoyment of the game.

For the game: Ensures high-quality, visually compelling animations that meet AAA standards and elevate the game’s presentation.

For internal teams: Enhances collaboration and efficiency by sharing expertise, improving workflows, and mentoring team members.


Recruitment process

  1. First exchange (20 min) by video call with Arthur (Recruiter): To learn more about your experience, your interests, and to discuss the job and Novaquark

  2. Technical/Manager interview (1 h) via video call with Christopher (Lead Animator): To continue to assess your art skills and meet your future manager who will present the job in more detail.

  3. Final Interview (30 to 45 min) via video with Jérémie (Art Director): If necessary, this last conversation will offer insights into Novaquark’s long-term artistic vision by directly speaking with our Art Director.

Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!

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