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Senior Concept Artist - F/H/NB

Job summary
Permanent contract
Salary: €35K to 50K
Starting date: June 17, 2024
Fully-remote
Experience: > 10 years
Skills & expertise
Generated content
Blender
Photoshop
Excel
Zbrush

Novaquark
Novaquark

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Questions and answers about the job

The position

Job description

Context

  • Are you passionate about bringing new characters/monsters and environments to life, and shaping the future of gaming at Novaquark?

  • Do you excel in creating innovative designs that captivate gamers, using your skills to push the boundaries of character/monster and environment art?

  • Ready to join a creative team at Novaquark, focusing your artistry on characters/monsters and environments to craft groundbreaking gaming experiences?

Why do we need a Senior Concept Artist ?

We’re working on the development of three games (A to AAA) across multiple genres, ranging from racing to action/adventure. You’ll be focusing on our AAA action/adventure project. We are seeking a Senior Concept Artist to drive our characters/monsters and environment designs. Your artistic vision will elevate our games, making characters/creatures and environment that immerse players in our worlds. Your designs will be foundational, combining artistry and technology to bring our ideas to life.

Your future team

You will join a project with more than 100 people (Gameplay Programmers, Designers, Artists, etc.) and you will work with another Senior Concept Artist (Who works more on the game environment and props).

Our artists are supervised by Jérémie (Art Director).

Jérémie, Art Director (your future manager), has over 15 years of experience in video games in Montreal, having been Associate Artistic Director and Senior Concept Artist on franchises like Dead by Daylight and Star Citizen. He specializes in defining a clear and effective artistic vision through artistic direction documents and is attentive to details to provide you with all the tools and resources necessary to achieve the production teams’ objectives.

Key information

  • Accepting permanent staff and freelance candidates

  • Availability: ASAP (if available 2 months later, do not hesitate to apply!)

  • Location: Paris or Montreal

  • Compensation and Benefits (France):

    💸 35k€ to 50k€ (+ depending on profile)

    🌍 Full remote possible

    🏖️ 25 paid holidays + 11 RTT (Syntec convention)

    🍴 Lunch vouchers via Swile

    🩺 Health insurance via Alan, 100% covered

    💵 Referral bonus of €600

  • Compensation and Benefits (Canada):

    💸 85k$ to 115k$ (+ depending on profile)

    🌍 Full remote possible

    🏖️ 20 paid holidays

    🩺 Premium health insurance

    💰 Opening of a retirement savings account after the probationary period

    💵 Referral bonus of 900$CA

  • Compensation and Benefits (Other country):

    We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.


Preferred experience

Your future impact

  • Dynamic Creator: Focused on character/monster and environment art, you’ll bring diversity and uniqueness to our games. Expertise in anatomy and environment and rapid sketching is key.

  • Digital Artisan: Skilled in digital painting, 3D software (nice to have skills with Zbrush, Blender, Unreal but not mandatory), and Adobe Photoshop.

  • Artistic Contributor: Your work will enrich our team’s creativity, focusing purely on bringing artistic innovations to life.

For Players, your designs will introduce a realm of imaginative characters/monsters and worlds enhancing the narrative and exploration allure of our games.

For the Game, your artistic contributions will ensure visual consistency and introduce fresh, innovative designs that keep our worlds engaging.

For Internal Teams, your impact will be a continuous influx of innovative ideas and artistic perspectives in character and monster design, fostering a culture of collaboration and cross-functional synergy.


Recruitment process

  1. First exchange (20 min) by phone/video call with Arthur (Recruiter): To learn more about your experience, your interests, and to discuss the job and Novaquark

  2. Technical/Manager interview (1 h) via video call with Jérémie (Art Director): To assess your technical skills and meet your future manager who will present the job in more detail.

  3. (Optional) C-Level interview (45 min) via video call with Nouredine (CEO): To share the vision of Novaquark and its projects

Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!

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