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Senior Foliage Artist (SpeedTree) - F/H/NB

Job summary
Permanent contract
Salary: €36K to 44K
Starting date: August 11, 2024
Fully-remote
Experience: > 7 years
Skills & expertise
Generated content
Excel

Novaquark
Novaquark

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Questions and answers about the job

The position

Job description

Context

  • Are you passionate about creating realistic and immersive 3D vegetation for AAA game environments?

  • Do you excel in using SpeedTree to bring lush, dynamic plant life to life in virtual worlds?

  • Can you enhance our game’s visual quality and performance with your expertise in 3D modeling, texturing, and PBR materials?

Why do we need a Senior Foliage Artist (SpeedTree) ?

We’re working on the development of three games (A to AAA) across multiple genres, ranging from racing to action/adventure. You’ll be focusing on our AAA action/adventure project. We are seeking a Senior Foliage Artist to lead the creation and design of our game environments. Your expertise in SpeedTree will be crucial in crafting realistic and immersive vegetation that enhances our game worlds. Your artistic vision will elevate our games, creating environments that fully immerse players. Your designs will be foundational, combining artistry and technology to bring our ideas to life.

Your future team

You will join a project with more than 100 people (Gameplay Programmers, Designers, Artists, etc.) and you will work with around 4 to 5 people (Lead 3D Artist, Environment Artist…) organized in a feature team.

All artists are supervised by Jérémie (Artistic Director) and Eric (Lead 3D Art), your future manager.

Eric, Lead 3D Art, started in publishing by illustrating book covers (like Philip K. Dick) and collaborated with authors like Gerard Klein. He then evolved in the video game industry, working for companies such as Quantic Dream, Ubisoft, and EA, and contributing to games like The Nomad Soul and The Sims. With experience in various graphic positions, Eric can synthesize the needs of a graphic team while managing production constraints and maintaining a work environment based on sharing and respect.

Working in video games since 2006 in a variety of roles, from Prop Artist to Art Lead, but mainly focusing in character art roles, Oscar Gimenez has contributed to a wide range of titles including AAA top sellers like Street Fighter V, Ghost Recon Wildlands or Crime Boss, just to mention a few, but also in AA, indie games and Blockbuster films as Marvel Thor Ragnarok or Guardians of the Galaxy 2. At Novaquark he is leading the Character and Creature Team

Jérémie, Artistic Director, has over 15 years of experience in video games in Montreal, having been Associate Artistic Director and Senior Concept Artist on franchises like Dead by Daylight and Star Citizen. He specializes in defining a clear and effective artistic vision through artistic direction documents and is attentive to details to provide you with all the tools and resources necessary to achieve the production teams’ objectives.

Key information

  • Accepting permanent staff and freelance candidates

  • Availability: ASAP (if available earlier, do not hesitate to apply!)

  • Location: Paris or Montreal

  • Compensation and Benefits (France):

    💸 36k€ to 44k€ (+ depending on profile)

    🌍 Full remote possible

    🏖️ 25 paid holidays + 11 RTT (Syntech convention)

    🍴 Lunch vouchers via Swile

    🩺 Health insurance via Alan, 100% covered

    💵 Referral bonus of €600

  • Compensation and Benefits (Canada):

    💸 70k$CA to 90k$CA (+ depending on profile)

    🌍 Full remote possible

    🏖️ 20 paid holidays

    🩺 Premium health insurance

    💰 Opening of a retirement savings account after the probationary period

    💵 Referral bonus of 900$CA

  • Compensation and Benefits (Other country):

    We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.


Preferred experience

Your future impact

  • 3D Vegetation Modeling and Texturing: Demonstrate exceptional skills in creating and texturing 3D vegetation, enhancing game environments with realistic and immersive plant life.

  • SpeedTree Training: Provide training and mentorship to the team on SpeedTree, enhancing their skills and ensuring consistent quality in vegetation asset creation.

  • PBR Material Creation for Vegetation: Develop realistic PBR materials for vegetation, adhering to technical specifications to ensure high-quality visual fidelity.

  • SpeedTree Expertise: Utilize proficiency in SpeedTree to create and integrate detailed vegetation assets seamlessly into game projects.

  • Collaboration and Communication: Develop functional and technical specifications for subcontractors, maintain clear communication, and integrate subcontracted vegetation assets into game projects.

  • Optimization and Workflow Enhancement: Improve vegetation asset workflows and develop optimization and automation tools to streamline the development process and increase efficiency.

For players: Creates immersive and visually stunning environments.

For the game: Ensures high-quality graphics and optimized performance.

For internal teams: Enhances workflow efficiency and collaboration.


Recruitment process

  1. First exchange (20 min) by video call with Arthur (Recruiter): To learn more about your experience, your interests, and to discuss the job and Novaquark

  2. Technical/Manager interview (1 h) via video call with Eric (Lead 3D) and Oscar (Lead Character Artist): To continue to assess your art skills and meet your future manager who will present the job in more detail.

Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!

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