2017
Creation of the Million Victories studio.
Benoit Ducrest co-founded the studio with Celine Allary. His professional journey with gaming started early with Ubisoft ; he then proceeded to kickstart 2 startups before launching a powerful accelerator program for entrepreneurs. Celine spent 15 years in large companies, as a trusted finance controller and she co-founded Buzzinbees, a startup that reached 5M€ annual revenue before a successful sale to Gemalto. Today the company contends with the biggest names in the industry and aims to keep expanding to even higher heights.
Creation of the Million Victories studio.
Million Lords world wide launch.
3 million $ fundraising
1 million downloads.
Players since the creation of Million Lords.
Million Lords scaling with 1,9M additional downloads.
At Million Victories, we come together around strong common values. Why ? Because there are 1,001 ways to make a game studio and we find it very important to have a compass that guides us in our decisions, recruitments and behaviors.
The biggest challenge for companies is human relations, so remembering how we view them seems key to us. At Million Victories, we respect team members above all else, valuing diversity, openness and individual contributions and creating an environment of trust. We also respect our players by offering “play-to-win” games. Finally, we respect our external partners and the environment.
We create games that amaze players. We always wonder if we can't do things differently by questioning the dominant assumptions to propose new and more effective approaches. And that's what allowed us to release a very innovative game.
We want to impact the world and we have the audacity to dream big. We think big goals are what will take us far.